The kinetic typography engine is an animation system that we developed specifially for the purpose of creating kinetic typography. The details of the engine are described in "The Kinetic Typography Engine: An Extensible System for Animating Expressive Text" in proceedings of the 15th annual symposium on User Interface Software and Technology. The engine architecture supports low-level typographic manipulations and uses an animation framework that mirrors the structure of manipulations used by animators. This has been generalized into a signal processing approach that allows simple behavior filters to be interconnected to create highly complex animations very easily. Our engine was able to reproduce the effects found in a corpus of over 30 pre-existing design examples. Real-time rendering is available to support interactivity and dynamic text sources, but can also used offline with computationally expensive image processing filters for high quality video output. Our future work involves building applications on top of the animation engine to explore the utility of kinetic typography in a variety of contexts as well as develop reusable design principles.
http://www.cs.cmu.edu/~johnny/kt/
2008-02-05
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